One bullet, six chambers
A single bullet is loaded into a 6-chamber revolver. The barrel is spun randomly. Two players take turns pulling the trigger (pointed at themselves) without re-spinning. The gun eventually fires and that player loses.
This surprises most people. The first player faces a 1/6 chance in round 1, and many assume this gives them higher overall risk. But the second player faces the same cumulative risk across their rounds. Run the simulation to confirm:
Why it's 50/50
Once the barrel is spun, the bullet's position is fixed. The six chambers are pulled in order: 1, 2, 3, 4, 5, 6.
- Player 1 pulls chambers 1, 3, 5
- Player 2 pulls chambers 2, 4, 6
The bullet is equally likely to be in any chamber. Three chambers belong to each player: .
With a fixed barrel, the randomness happened once (when the barrel was spun). After that, the outcome is determined — we just don't know which chamber has the bullet. The order of pulling doesn't change the probability.
Variant: re-spin after every pull
Now change the rules: spin the barrel again after each trigger pull. Should you go first or second?
The re-spin variant changes everything. Each round is independent (the barrel is fresh), and the first player always carries the initial 1/6 risk.
The first player loses in rounds 1, 3, 5, 7, ... Each "round pair" requires both players to survive the previous pair. The probability is .
The individual terms of this geometric series are shown below. Each bar represents the probability that Player 1 loses in that specific round — try varying the number of chambers:
Sum = 0.1667 / (1 − 0.6944) = 54.55%
P₁ loses on rounds 1, 3, 5, ... — each term smaller by factor (0.833)² = 0.6944
Variant: two random bullets
Now suppose 2 bullets are placed randomly (not necessarily adjacent) in the 6 chambers. Your opponent goes first and survives. You're given the option: spin the barrel or don't spin?
Spin the barrel
Don't spin
Why spin is better: After your opponent survives, you know their chamber was empty. The remaining 5 chambers still contain both bullets. Without spinning, your risk is . With spinning, you get a fresh draw from all 6 chambers: . Spin!
Variant: two consecutive bullets
What if the two bullets are in adjacent chambers? Your opponent survives round 1. Now should you spin?
Chambers 1–4 empty, 5–6 have consecutive bullets. If opponent survived, they were at 1, 2, 3, or 4.
Spin the barrel
Don't spin
With random bullet placement, survival tells you little about your next chamber. With consecutive bullets, survival tells you a lot — you're probably far from the bullet pair, so the next chamber is likely safe too.
Summary of all variants
| Variant | Strategy | P(Player 1 loss) |
|---|---|---|
| Fixed barrel, 1 bullet | Doesn't matter | 1/2 |
| Re-spin, 1 bullet | Go second | 6/11 ≈ 54.5% |
| 2 random bullets (opponent survived) | Spin | 2/6 vs 2/5 |
| 2 consecutive bullets (opponent survived) | Don't spin | 1/4 vs 1/3 |
Competition appearances
Russian roulette variants appear in quant interviews (the re-spin variant is a classic at DE Shaw and Citadel), as exercises for conditional probability and Bayes' rule, in game theory as a decision under uncertainty, and in Markov chain analysis since the re-spin variant is a simple absorbing chain.
The takeaway
What you know about previous outcomes changes your analysis of future ones. Whether the barrel is fixed or re-spun, whether bullets are random or consecutive — each detail changes the conditional probabilities. When facing a decision under uncertainty, compute the conditional probability for each option and compare.